Maya

Analysis:analyze maya scene and save the output as task.json, asset.json, upload.json and tips.json.

1.task.json

File to save the analysis result of the scene, including scene name, cg software version, render settings, etc.

task.json example

{
    "scene_info_render": {
        "defaultRenderLayer": {
            "renderable": "1",
            "env": {},
            "is_default_camera": "1",
            "option": "",
            "common": {
                "image_format": "exr",
                "end": "10",
                "width": "960",
                "image_file_prefix": "",
                "all_camera": [
                    "stereoCameraRightShape",
                    "stereoCameraLeftShape",
                    "stereoCameraCenterCamShape",
                    "perspShape",
                    "cameraShape2",
                    "cameraShape1"
                ],
                "render_camera": [
                    "cameraShape1"
                ],
                "start": "1",
                "animation": "False",
                "renderer": "mentalRay",
                "frames": "1-10[1]",
                "height": "540",
                "renumber_frames": "False",
                "by_frame": "1"
            }
        },
        "mut": {
            "renderable": "1",
            "is_default_camera": "1",
            "option": "",
            "common": {
                "image_format": "exr",
                "end": "10",
                "width": "960",
                "image_file_prefix": "",
                "all_camera": [
                    "stereoCameraRightShape",
                    "stereoCameraLeftShape",
                    "stereoCameraCenterCamShape",
                    "perspShape",
                    "cameraShape2",
                    "cameraShape1"
                ],
                "render_camera": [
                    "cameraShape1",
                    "stereoCameraLeftShape"
                ],
                "start": "1",
                "animation": "False",
                "renderer": "mentalRay",
                "frames": "1-10[1]",
                "height": "540",
                "renumber_frames": "False",
                "by_frame": "1"
            }
        }
    },
    "task_info": {
        "is_layer_rendering": "1",
        "cg_id": "2000",
        "ram": "64",
        "os_name": "1",
        "render_layer_type": "0",
        "is_distribute_render": "0",
        "input_cg_file": "D:/chensr/scene/maya2016_multi_layers_cameras.ma",
        "job_stop_time": "28800",
        "user_id": "10000031",
        "pre_frames": "000",
        "platform": "2",
        "is_picture": "0",
        "project_id": "3316",
        "channel": "4",
        "tiles_type": "block",
        "tiles": "1",
        "project_name": "dasdd",
        "distribute_render_node": "3",
        "frames_per_task": "1",
        "stop_after_test": "2",
        "input_project_path": "",
        "task_id": "439800",
        "task_stop_time": "86400",
        "time_out": "12"
    },
    "software_config": {
        "cg_version": "2016",
        "cg_name": "Maya",
        "plugins": {}
    }
}

task.json parameters

parameter type description example
software_config object environment(cg software, version and plugins, etc.) refer to software_config
task_info object render settings(priority frames, render range, etc.) refer to task_info
scene_info_render object analysis result(render node, output, etc.) refer to scene_info_render

software_config

parameter type description example
cg_name string software “Maya”
cg_version string software version “2016”
plugins dict plugin{name, version} {}

task_info

parameter type description example
is_layer_rendering string render layer mode,”0”:off, “1”:on “1”
enable_layered string whether to open layer commit, ‘0’ close, ‘1’ open  
cg_id string software id.”2000”: Maya “2000”
ram string ram,64/128 “64”
os_name string os, “0”:Linux; “1”: Windows “0”
render_layer_type string render layer mode,”0”:renderlayer,”1”:rendersetup “0”
is_distribute_render string distributed render mode,”0”:off, “1”:on “0”
input_cg_file string input file path  
job_stop_time string Set the frame timeout time, will only affect the current frame, unit seconds “28800”
user_id string user id  
pre_frames string priority frames “000:1,3-4[1]”
platform string platform id “2”
is_picture string if it’s architectural rendering “0”
project_id string project id  
channel string submit manner。”4”:API/SDK “4”
tiles_type string “block,strip” “block”
tiles string tile number, 1 for single node, greater than 1 for tiles rendering(multi-nodes) “1”
project_name string project name “test”
distribute_render_node string nodes number for distributed rendering “3”
frames_per_task string frames per task “1”
stop_after_test string “1”:pause after priority render, “2”:continue after priority render  
input_project_path string project path, could be empty  
task_id string task id  
task_stop_time string Set the task timeout time. The task timeout stops all frames in unit seconds,unit: sec “86400”
time_out string Overtime reminder time, unit: sec “43200”

scene_info_render

para type description example
layer object layer info refer to scene_info_render.layer 配置文件文档之Maya.html#header-n336

scene_info_render.layer

parameter type description example
renderable string Render layer switch “1”
env object   {}
is_default_camera string use default camera?,default “1” “1”
option string info of renderer “”
common object scene general info refer to scene_info_render.layer.common

scene_info_render.layer.common

parameter type description example
image_format string output format “jpg”
end string end frame “100”
width string image resolution of the wide “1920”
image_file_prefix string output image prefix setting “”
all_camera list all camera [“stereoCameraRightShape”, “cameraShape1”]
render_camera list list of cameras to render [“stereoCameraRightShape”]
start string start frame “1”
animation string on/off “1”
renderer string Renderer name “arnold”
frames string render frame “1-10[1]”
height string image resolution of the height “1080”
renumber_frames string   “1”
by_frame string frame interval “1”

2.upload.json

File to save assets info.

upload.json example

{
  "asset": [
    {
      "local": "D:/chensr/scene/maya2016_multi_layers_cameras.ma",
      "server": "/D/chensr/scene/maya2016_multi_layers_cameras.ma"
    }
  ]
}

upload.json

param type description example
asset object assets info refer to asset

asset

param type description example
local string local path of asset “D:/chensr/scene/maya2016*multi*_layers_cameras.ma”
server string relative path of server “/D/chensr/scene/maya2016*multi*_layers_cameras.ma”

3.tips.json

File to save errors, warnings.

{}