Clarisse 配置文件文档¶
Analyze clarisse scene and save the output as task.json, asset.json, upload.json and tips.json.
1.task.json¶
File to save the analysis result of the scene, including scene name, cg software version, render settings, etc.
task.json example
{
"scene_info_render": {
"image_node": [
{
"frames": "0-50[1]",
"renderable": "0",
"output": "D:\\temp\\cam02",
"format": "exr16",
"LUT": "linear",
"save_to_disk": "1",
"name": "project://scene/cam02",
"layers": [
{
"frames": "0-50[1]",
"renderable": "1",
"output": "D:\\temp\\cam02_layer02",
"format": "exr16",
"enable_deep_output": "1",
"save_to_disk": "1",
"enable_deep_output_path": "D:\\temp\\cam02_layer02_deep",
"name": "project://scene/cam02.cam02_layer02"
}
]
}
]
},
"software_config":{
"plugins":{},
"cg_version":"clarisse_ifx_4.0_sp3",
"cg_name":"Clarisse"
},
"task_info":{
"task_stop_time":"259200",
"frames_per_task":"1",
"channel":"4",
"task_id":"11022523",
"project_name":"Project1",
"platform":"2",
"tiles":"1",
"is_picture":"0",
"project_id":"200953",
"job_stop_time":"86400",
"distribute_render_node":"3",
"stop_after_test":"2",
"clone_original_id":"",
"ram":"64",
"render_layer_type":"0",
"test_frames":"000",
"graphics_cards_num":"2",
"edit_name":"",
"pre_frames":"000",
"input_project_path":"",
"is_layer_rendering":"1",
"is_distribute_render":"0",
"time_out":"43200",
"tiles_type":"block",
"user_id":"100150764",
"cg_id":"2013",
"input_cg_file":"E:/copy/DHGB_sc05_zhuta_610-1570_v0102.project",
"os_name":"1"
},
"scene_info":{
"image_node": [
{
"frames": "0-50[1]",
"renderable": "0",
"output": "D:\\temp\\cam02",
"format": "exr16",
"LUT": "linear",
"save_to_disk": "1",
"name": "project://scene/cam02",
"layers": [
{
"frames": "0-50[1]",
"renderable": "1",
"output": "D:\\temp\\cam02_layer02",
"format": "exr16",
"enable_deep_output": "1",
"save_to_disk": "1",
"enable_deep_output_path": "D:\\temp\\cam02_layer02_deep",
"name": "project://scene/cam02.cam02_layer02"
}
]
}
]
}
}
task.json参数解析
parameter | type | description | example |
---|---|---|---|
software_config | object | environment(cg software, version and plugins, etc.) | refer to software_config |
task_info | object | render settings(priority frames, render range, etc.) | refer to task_info |
scene_info_render | object | analysis result(render node, output, etc.) | refer to scene_info_render |
software_config
parameter | type | description | example |
---|---|---|---|
cg_name | string | software | "Clarisse" |
cg_version | string | software version | "clarisse_ifx_4.0_sp3" |
plugins | object | plugin{name, version} | {} |
task_info
parameter | type | description | example |
---|---|---|---|
is_layer_rendering | string | render layer mode,"0":off, "1":on | "1" |
cg_id | string | software id."2013": Clarisse | "2013" |
ram | string | ram: 64 / 128 | "64" |
os_name | string | Rendering machine operating system: "0":Linux; "1": Windows |
"1" |
render_layer_type | string | render layer mode: "0":renderlayer方式 "1":rendersetup方式 |
"0" |
is_distribute_render | string | distributed render mode,"0":off, "1":on | "0" |
input_cg_file | string | input file path | "E:/copy/DHGB_sc05_zhuta_610-1570_v0102.project" |
job_stop_time | string | Set the frame timeout time, will only affect the current frame, unit seconds | "28800" |
user_id | string | user id | |
pre_frames | string | Priority rendering (priority frames are not recommended to customize multiple individual frames) | "000: 1,3-4 [1]" means: Priority rendering first frame: No Priority rendering middle frame: No Priority rendering last frame: No Priority rendering custom frame: 1,3-4 [1] |
platform | string | submit platform : "2": "www2", "3": "www3", "6": "www4", "21": "gpu", |
"2" |
is_picture | string | if it's architectural rendering | "0" |
project_id | string | project id | "200953" |
channel | string | 1:Web local analysis (animation deduction); 2:web cloud analysis; 3:Rendering plugin submission; 4:API/SDK submission; 8:Animation plugin submission |
"4" |
tiles_type | string | "block, strip" | "block" |
tiles | string | tile number, 1 for single node, greater than 1 for tiles rendering(multi-nodes) | "1" |
project_name | string | project name | "Project1" |
distribute_render_node | string | nodes number for distributed rendering | "3" |
frames_per_task | string | frames per task | "1" |
stop_after_test | string | "1":pause after priority render, "2":continue after priority render (default "2") |
"2" |
input_project_path | string | project path, could be empty | |
task_id | string | task id | |
task_stop_time | string | Set the task timeout time. The task timeout stops all frames in unit seconds,unit: sec | "86400" |
time_out | string | Overtime reminder time, unit: sec | "43200" |
scene_info_render
parameter | type | description | example |
---|---|---|---|
image_node | object | general info | refer to scene_info_render.image_node |
scene_info_render.image_node
parameter | type | description | example |
---|---|---|---|
renderable | string | "0": do not open rendering, “1”: open rendering (this is not the value in the scene,the platform is not open by default, the platform is notrecommended to directly render image) |
"0" |
output | string | output path of current image | "D:\temp\cam02" |
format | string | the output format for the current image | "exr16" |
LUT | string | the output color management of the current image | "linear" |
save_to_disk | string | Whether to open save output for the current image | "1" |
name | string | the name of the current image is also the path in the scene | "project://scene/cam02" |
layers | string | The value of 3dlayer in the current image is list, and the value of list is dict | scene_info_render.image_node.layers |
frames | string | frame range | "0-50[1]" |
scene_info_render.image_node.layers
parameter | type | description | example |
---|---|---|---|
frames | string | frame range | "0-50[1]" |
renderable | string | "0": do not open rendering “1”: open rendering |
"1" |
output | string | output path | "D:\temp\cam02_layer02" |
format | string | image format | "exr16" |
enable_deep_output | string | Whether the current layer should enable deep to save the output | "1" |
save_to_disk | string | "3" | |
enable_deep_output_path | string | The deep output path of the current layer | "D:\temp\cam02_layer02_deep" |
name | string | The name of the current layer is also the path in the scene | "project://scene/cam02.cam02_layer02" |
2.upload.json¶
File to save assets info
upload.json example
{
"scene": [
{
"local": "E:\\work\\Trex\\ep\\ani_fly\\clarisse\\trex_fly_env_songshu.project",
"server": "/E/work/Trex/ep/ani_fly/clarisse/trex_fly_env_songshu.project"
}
],
"asset": [
{
"local": "E:\\work\\Trex\\ep\\ani_fly\\clarisse\\assets\\speedtree\\guanmu01\\LeafHD2.png",
"server": "/E/work/Trex/ep/ani_fly/clarisse/assets/speedtree/guanmu01/LeafHD2.png"
},
{
"local": "E:\\work\\Trex\\ep\\ani_fly\\clarisse\\assets\\speedtree\\tree_far\\tree_far08\\HuangshanPineBark_Normal.png",
"server": "/E/work/Trex/ep/ani_fly/clarisse/assets/speedtree/tree_far/tree_far08/HuangshanPineBark_Normal.png"
}
]
}
upload.json
parameter | type | description | example |
---|---|---|---|
asset | object | Asset path information to be uploaded | refer to asset |
scene | object | Scene file information | refer to scene |
asset
parameter | type | description | example |
---|---|---|---|
local | string | local path of asset | "E:\work\Trex\ep\ani_fly\clarisse\assets\speedtree\guanmu01\LeafHD2.png" |
server | string | Relative path on the server side, generally consistent with local | "/E/work/Trex/ep/ani_fly/clarisse/assets/speedtree/guanmu01/LeafHD2.png" |
scene
parameter | type | description | example |
---|---|---|---|
local | string | local path of project | "E:\work\Trex\ep\ani_fly\clarisse\trex_fly_env_songshu.project" |
server | string | Relative path on the server side, generally consistent with local | "/E/work/Trex/ep/ani_fly/clarisse/trex_fly_env_songshu.project" |
3.tips.json¶
File to save errors, warnings
{
"50001":[
"Nodes: /obj/flattank_fluid/compressed_cache/file_mode File name: $HIP/geo/$HIPNAME.$OS.$F.bgeo.sc miss file: /geo/flip_test_slice4.compressed_cache.1.bgeo.sc ",
]
}